Saturday, December 15, 2018
Mobile App

Don’t Make These Mistakes When Designing a Mobile App

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Developing an app design that caters to the general public is harder than you think. There is a careful thought process that is involved and you have to make sure that the end result is something that is appealing to your consumers.

If you’re designing a mobile app as mobile app developers, be sure to avoid these mistakes:

 

  • Create a Flow

 

Every app development needs to start with a proper structure- a flow map if you will. Have a meeting with everyone that is responsible for the project and pool your ideas together.

Assign different tasks to different people to make things easier in the long run. Create a technical team and a design team, and include everything in between as well.

 

  • Stick to a Particular Design

 

The design team is responsible for the aesthetic appeal of your app. You, as the app developer, are tasked with the responsibility of implementing those designs.

Although this is the case, keep in mind that functionality should always have a huge bearing over the design. For example, if the designer wants to implement a more advanced search functionality, but you are unable to incorporate it, for the time being, then stick to what it is that you can implement. Remember: function over form.

 

  • Use Animations Sparingly

 

Most apps nowadays incorporate certain animations that increase the user experience. However, do not go overboard to implement a lot of it at the same time.

For instance, if you include animations whenever someone loads the app, it can take some time for it to fully load. This can frustrate consumers who are in a hurry.

Although implementing animations is not bad, per se, use it sparingly to avoid anger and frustration.

 

  • Make the Hit Area Wide as Possible

 

Keep in mind that all of us have different finger sizes. As much as possible, make the hit area as wide as you possibly can so that it caters not only to big hands, but also for people who have little fingers.

 

  • Start at a High-Resolution First Then Scale Down

 

Smartphones nowadays have, at least, a 720p resolution while some rock a Full HD and even Quad HD resolutions. Where I am getting at here is that when developing your app, make sure to utilize the most-used resolutions first and then scale down.

You could start either at 1080p or 1440p and then incorporate other resolutions into the mix as well. This is so that your app can cater to a wide smartphone demographic.

 

  • Don’t Put Too Much Graphics

 

It can be tempting but putting too much graphics on your app can be detrimental to the user experience. You might have developed it using a larger screen, but when it is used on a smaller screen like the user’s phone, it might come out convoluted and overly complicated.

To make sure that you’re doing the right thing, use the app after you have created and then implement changes as you see fit. Do not overstuff it!

 

  • Do Not Veer Away from the Operating System’s Design

 

Operating systems implement an overall design as well and some app developers make use of it when designing their software.

You can be creative with it so long as you do not veer away too much from what your intended operating system’s design is. Doing so will make your consumers happy since the design is not at all too foreign to them.

 

  • Implement Gestures, But Don’t Use Them Too Much

 

Implementing gestures is a great way for you to enhance the user experience as this allows for easier navigation and functionality.

Gesture-based actions have become the norm these days and implementing it can be beneficial. However, keep in mind to not overuse the technology. Keep it simple and do not over-implement it.

 

  • Use Load-Indicators so That Users Are Not Left Hanging

 

When a user makes use of your app, it is understandable that there are features that require some time to load.

Make sure to include load-indicators like a spinning circle or a line moving left to right to indicate that a page or functionality is loading. This is so that users are not left hanging or guessing as to what the app is currently doing.

 

  • Test the App and Adjust

 

Do not blindly assume that other people will use your app the same way you do. To make sure that it is generally usable, make sure to conduct some closed beta testing so that other people can test it.

Ask for their feedback and think of it as something to improve upon. User feedback is necessary to ensure that the final output is something that you have envisioned whilst giving the users what they need.

Conclusion

App development requires planning and careful consideration. From the design to the technical standpoint, your team has to work cohesively to pull this off.